Data Search: Funball HistoryThe history and information on Funball is rather sparse, to say the least. I would like people's assistance finding some info on it, as I know it exists.
Currently, I know of the following sources for Funball:
Paranoia XP: Extreme Paranoia: Basic information on EAP Clubs. It gives a vague idea of how it's played. As well, there is mention to a funball in one of the STUFF supplements.
25th Anniversary: None of This Is My Fault: Apparently you can run a Funball team as a High Programmer. Haven't checked this yet.
I know there is a 2e book that has your characters face off against another Funball team, but I've misplaced that book and can't remember it's name. Any additional info is welcomed.
Extreme Paranoia Info:FunBall: Ancient records show that before Alpha Complex, citizens used to engage in a bewilderingly large array of ball-based games. Some games involved kicking a ball, or punching it, or carrying it, or hitting it with various implements. The rules for these games were equally varied and obtuse. Even the balls varied in size and hardness. HPD&MC acknowledged the popularity of these sports and the desire of citizens to continue playing them, but the lack of large open spaces within the complex forced a compromise.
R&D engineers studied the various games and developed a new sport that combined the statistically most important and enjoyable aspects of all of them. HPD&MC depreciated the original name (‘FootHandCrickTenBaseBa sketHockBallPro’) in favor of the modern term, ‘FunBall’. The sport is officially wildly popular within Alpha Complex, and HPD service-firm conducted surveys have placed tremendous pressure on HPD&MC for the construction of new FunBall arenas. When HPD&MC can’t meet this demand, citizens sometimes construct impromptu arenas in dormitories or on factory floors.
The vid networks televise matches between the larger clubs, with HPD-sponsored subliminal ads encouraging citizens to support one club or another. MNU Sector boasts the current champion club, although the Service Firm Sponsored team from R&D’s Steroid Combat Drug Development Group is mounting a surprisingly forceful challenge.
FunBall rules The Year 214 revision of the Official FunBall Commission FunBall Rulebook has been published. Some notable changes:
Rule #124/a: Only CNH Regulation funballs may be used. (CNH Regulation funballs consist of a bot-brain, audio sensors and ultra-high velocity gyroscopic guidance mechanism, all wrapped in a rubber composite and covered with a YumFeel coating that is soothing to the average citizen’s grip. The shape is that of a Cartesian oval (egg shape) weighted toward the larger end. The bot brain responds adequately to audio stimuli that manage to make it through the various coatings and adjusts the gyroscope to lean or direct the ball toward the loudest source. The louder the source, the happier the ball is, with one caveat… if the funball detects sarcasm or anger in the modulation, it gyrates away from the sound. The end result is a ball that wobbles, bounces and strives to get to the happiest sounding thing out there by any possible means. Past funballs used in impromptu games throughout the complex have been ‘Any vatdamn thing we can throw around that can survive more than 20 minutes of such abuse.’ Everything from ‘official funballs’, to wadded-up sheets of PaperLyke portable writing surface, to small bots and even grenades, have been funballs at one time or another. Such funballs are now banned.
Rule #213/c: A player is outside, and therefore in violation when he is closer to the inner sanctum, or the outer stratum, without first being presented with an offered play, or where his current position means he is not on the opposite side of the opposing team’s second-last standsman or third outer kickback, or where his position is level with at least two left-handed, offset center-quarters making a play for the third quarter sixth.
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