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− | '''''Paranoia''''' is a [[dystopia]]n [[Science fiction|science-fiction]] tabletop [[Role-playing game (pen and paper)|role-playing game]] originally designed and written by [[Greg Costikyan]], [[Dan Gelber (game designer)|Dan Gelber]], and [[Eric Goldberg (game designer)|Eric Goldberg]], and first published in 1984 by [[West End Games]]. Since 2004 the game has been published under license by [[Mongoose Publishing]]. The game won the [[Origins Award]] for Best Roleplaying Rules of 1984{{Cite web|url=http://www.originsgamefair.com/awards/1988|title=1988 list of winners|publisher= Academy of Adventure Gaming Arts and Design|accessdate=2011-11-06|archive-url=https://web.archive.org/web/20080307115145/http://www.originsgamefair.com/awards/1984|archive-date=2008-03-07}} and was inducted into the Origins Awards Hall of Fame in 2007.{{Cite web|url=http://www.originsgamefair.com/awards/2007|title=2007 list of winners|publisher= Academy of Adventure Gaming Arts and Design|accessdate=2011-11-06|archive-url=https://web.archive.org/web/20090604114001/http://www.originsgamefair.com/aagad/awards/archive/2007|archive-date=2009-06-04}} ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its [[dystopia]]n setting. | + | '''''Paranoia''''' is a [[dystopia]]n [[Science fiction|science-fiction]] tabletop [[Role-playing game (pen and paper)|role-playing game]] originally designed and written by [[Greg Costikyan]], [[Dan Gelber (game designer)|Dan Gelber]], and [[Eric Goldberg (game designer)|Eric Goldberg]], and first published in 1984 by [[West End Games]]. Since 2004 the game has been published under license by [[Mongoose Publishing]]. The game won the [[Origins Award]] for Best Roleplaying Rules of 1984{{Cite web|url=http://www.originsgamefair.com/awards/1988|title=1988 list of winners|publisher= Academy of Adventure Gaming Arts and Design|access-date=2011-11-06|archive-url=https://web.archive.org/web/20080307115145/http://www.originsgamefair.com/awards/1984|archive-date=2008-03-07}} and was inducted into the Origins Awards Hall of Fame in 2007.{{Cite web|url=http://www.originsgamefair.com/awards/2007|title=2007 list of winners|publisher= Academy of Adventure Gaming Arts and Design|access-date=2011-11-06|archive-url=https://web.archive.org/web/20090604114001/http://www.originsgamefair.com/aagad/awards/archive/2007|archive-date=2009-06-04}} ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its [[dystopia]]n setting. |
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| The game is set in a dystopian future city which is controlled by an artificial intelligence construct called ''The Computer'' (also known as 'Friend Computer'), and where information (including the game rules) are restricted by color-coded ''security clearance''. [[Player character]]s are initially enforcers of The Computer's authority (known as 'Troubleshooters', mainly for the fact that they shoot trouble), and will be given missions to seek out and eliminate threats to The Computer's control. The player characters are also part of prohibited underground movements (which means that the players' characters are usually ''included'' among the aforementioned 'security threats'), and will have secret objectives including theft from and murder of other player characters. | | The game is set in a dystopian future city which is controlled by an artificial intelligence construct called ''The Computer'' (also known as 'Friend Computer'), and where information (including the game rules) are restricted by color-coded ''security clearance''. [[Player character]]s are initially enforcers of The Computer's authority (known as 'Troubleshooters', mainly for the fact that they shoot trouble), and will be given missions to seek out and eliminate threats to The Computer's control. The player characters are also part of prohibited underground movements (which means that the players' characters are usually ''included'' among the aforementioned 'security threats'), and will have secret objectives including theft from and murder of other player characters. |
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| |url = http://www.costik.com/weblog/2004/02/paranoia-returns.html
| | |url = http://www.costik.com/weblog/2004/02/paranoia-returns.html
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| |title = Paranoia Returns | | |title = Paranoia Returns |
− | |accessdate = 2007-01-17 | + | |access-date = 2007-01-17 |
| |date = 2004-02-19 | | |date = 2004-02-19 |
| |last = Costikyan | | |last = Costikyan |
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| | url = http://www.sjgames.com/pyramid/sample.html?id=731
| | | url = http://www.sjgames.com/pyramid/sample.html?id=731
|
| | title = Pyramid Interviews: Scott Palter | | | title = Pyramid Interviews: Scott Palter |
− | | accessdate = 2007-04-24 | + | | access-date = 2007-04-24 |
| | last = Haring | | | last = Haring |
| | first = Scott D. | | | first = Scott D. |
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| | url = http://www.tasteslikephoenix.com/articles/tubes.html
| | | url = http://www.tasteslikephoenix.com/articles/tubes.html
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| | title = Down the Tubes | | | title = Down the Tubes |
− | | accessdate = 2007-08-28 | + | | access-date = 2007-08-28 |
| | last = Hepler | | | last = Hepler |
| | first = Chris | | | first = Chris |
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| | url = http://forum.rpg.net/showpost.php?p=5660435&postcount=5
| | | url = http://forum.rpg.net/showpost.php?p=5660435&postcount=5
|
| | title = Sell me on Paranoia 5th... | | | title = Sell me on Paranoia 5th... |
− | | accessdate = 2010-03-31 | + | | access-date = 2010-03-31 |
| | author = Allen Varney | | | author = Allen Varney |
| }} | | }} |
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| | url = http://forum.rpg.net/showpost.php?p=3627058&postcount=4
| | | url = http://forum.rpg.net/showpost.php?p=3627058&postcount=4
|
| | title = Sell me on Paranoia 5th... | | | title = Sell me on Paranoia 5th... |
− | | accessdate = 2010-03-31 | + | | access-date = 2010-03-31 |
| | author = Allen Varney | | | author = Allen Varney |
| }} and therefore may have given it short shrift in the main rulebook, although later supplements for ''Paranoia XP'' did provide more support for Zap play. | | }} and therefore may have given it short shrift in the main rulebook, although later supplements for ''Paranoia XP'' did provide more support for Zap play. |
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| | url = http://www.escapistmagazine.com/articles/view/issues/issue_4/25-Player-Prompted-Paranoia
| | | url = http://www.escapistmagazine.com/articles/view/issues/issue_4/25-Player-Prompted-Paranoia
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| | title = Player-Prompted Paranoia | | | title = Player-Prompted Paranoia |
− | | accessdate = 2009-06-04 | + | | access-date = 2009-06-04 |
| | last = Varney | | | last = Varney |
| | first = Allen | | | first = Allen |
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| |url = http://www.costik.com/paranoia/public_html/paranoia/oldarchives/2004_08_01_blogchive.html
| | |url = http://www.costik.com/paranoia/public_html/paranoia/oldarchives/2004_08_01_blogchive.html
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| |title = Crash Priority (Official PARANOIA Blog) | | |title = Crash Priority (Official PARANOIA Blog) |
− | |accessdate = 2009-06-04 | + | |access-date = 2009-06-04 |
| |last = Varney | | |last = Varney |
| |first = Allen | | |first = Allen |
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| |url = http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=37965
| | |url = http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=37965
|
| |title = State of the Mongoose | | |title = State of the Mongoose |
− | |accessdate = 2009-06-04 | + | |access-date = 2009-06-04 |
| |author = Mongoose Publishing | | |author = Mongoose Publishing |
| |url-status = dead | | |url-status = dead |
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| |url = http://www.mongoosepublishing.com/news/news_item.php?pkid_news=319
| | |url = http://www.mongoosepublishing.com/news/news_item.php?pkid_news=319
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| |title = Babylon 5 & Paranoia - Last Chance for Books! | | |title = Babylon 5 & Paranoia - Last Chance for Books! |
− | |accessdate = 2009-06-09 | + | |access-date = 2009-06-09 |
| |author = Mongoose Publishing | | |author = Mongoose Publishing |
| |url-status = dead | | |url-status = dead |
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| | url = http://forum.rpg.net/showpost.php?p=10620759&postcount=23
| | | url = http://forum.rpg.net/showpost.php?p=10620759&postcount=23
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| | title = Re: Paranoia 25th Anniversary Edition | | | title = Re: Paranoia 25th Anniversary Edition |
− | | accessdate = 2010-03-31 | + | | access-date = 2010-03-31 |
| | author = Allen Varney | | | author = Allen Varney |
| }} that this decision came about as a result of the XP edition successfully convincing the wider gaming public that "Zap" was not the default playstyle for the game; since it was now generally accepted that ''Paranoia ''could have a variety of playstyles and each GM would interpret it somewhat differently, it was considered no longer necessary to emphasise the different playstyles in the main text. The ''Internal Security'' volume includes an appendix listing three new styles tailored for the game - "Heist", "Overkill" and "Horror". ''High Programmers'' does not specify playstyles. | | }} that this decision came about as a result of the XP edition successfully convincing the wider gaming public that "Zap" was not the default playstyle for the game; since it was now generally accepted that ''Paranoia ''could have a variety of playstyles and each GM would interpret it somewhat differently, it was considered no longer necessary to emphasise the different playstyles in the main text. The ''Internal Security'' volume includes an appendix listing three new styles tailored for the game - "Heist", "Overkill" and "Horror". ''High Programmers'' does not specify playstyles. |
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| ==Awards== | | ==Awards== |
− | * ''Paranoia'' won the [[Origins Award]] for Best Roleplaying Rules of 1984.{{Cite web|url=http://www.originsgamefair.com/awards/1988|title=1988 list of winners|publisher= Academy of Adventure Gaming Arts and Design|accessdate=2011-11-06|archive-url=https://web.archive.org/web/20080307115145/http://www.originsgamefair.com/awards/1984|archive-date=2008-03-07}} | + | * ''Paranoia'' won the [[Origins Award]] for Best Roleplaying Rules of 1984.{{Cite web|url=http://www.originsgamefair.com/awards/1988|title=1988 list of winners|publisher= Academy of Adventure Gaming Arts and Design|access-date=2011-11-06|archive-url=https://web.archive.org/web/20080307115145/http://www.originsgamefair.com/awards/1984|archive-date=2008-03-07}} |
− | * The game was inducted into the Origins Awards Hall of Fame in 2007.{{Cite web|url=http://www.originsgamefair.com/awards/2007|title=2007 list of winners|publisher= Academy of Adventure Gaming Arts and Design|accessdate=2011-11-06|archive-url=https://web.archive.org/web/20090604114001/http://www.originsgamefair.com/aagad/awards/archive/2007|archive-date=2009-06-04}} | + | * The game was inducted into the Origins Awards Hall of Fame in 2007.{{Cite web|url=http://www.originsgamefair.com/awards/2007|title=2007 list of winners|publisher= Academy of Adventure Gaming Arts and Design|access-date=2011-11-06|archive-url=https://web.archive.org/web/20090604114001/http://www.originsgamefair.com/aagad/awards/archive/2007|archive-date=2009-06-04}} |
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| ==Reviews== | | ==Reviews== |
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| A Paranoia-themed piece of "choose-your-own-adventure" hyperfiction (or [[gamebook]]) was published in issue #77 of [[The Space Gamer|SpaceGamer/FantasyGamer]] magazine in the late '80s. Since then, various unauthorised automated versions of the story (a Troubleshooter's assignment to undermine the subversive activity known as Christmas) have been circulating through mainframes and PCs, with machine-independent ports to [[C (programming language)|C]], [[Python (programming language)|Python]], [[Go (programming language)|Go]] and [[Inform]] as well as to [[Adventure Game Toolkit]] and for [[Applix]], [[CP/M]] and the [[Cybiko]]. | | A Paranoia-themed piece of "choose-your-own-adventure" hyperfiction (or [[gamebook]]) was published in issue #77 of [[The Space Gamer|SpaceGamer/FantasyGamer]] magazine in the late '80s. Since then, various unauthorised automated versions of the story (a Troubleshooter's assignment to undermine the subversive activity known as Christmas) have been circulating through mainframes and PCs, with machine-independent ports to [[C (programming language)|C]], [[Python (programming language)|Python]], [[Go (programming language)|Go]] and [[Inform]] as well as to [[Adventure Game Toolkit]] and for [[Applix]], [[CP/M]] and the [[Cybiko]]. |
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− | Paranoia: Happiness is Mandatory, is a video game that was released on December 5, 2019{{Update inline|date=January 2020}}, for PC on the Epic Game Store (EGS). It was developed by [[Cyanide (company)|Cyanide]] and Black Shamrock studios and is published by [[Bigben Interactive]]. It is an isometric view real-time with pause RPG. https://www.epicgames.com/store/en-US/product/paranoia/home
Paranoia: Happiness is Mandatory | Store Page] However the game unexpectedly ceased to be available in mid-January 2020 when the EGS store page for the game unexpectedly began returning a [[404 error]]. As of April 30, 2020 no one officially connected with the game has offered any explanation for the removal of the product and all official communication channels refuse to reply to or even acknowledge inquiries.{{cite web |last1=Saed |first1=Sherif |title=Epic Games Store exclusive disappears and no one is saying why |url=https://www.vg247.com/2020/02/07/epic-games-store-exclusive-disappears-and-no-one-is-saying-why/ |website=VG24/7 |publisher=Gamer Network |accessdate=30 April 2020}} | + | Paranoia: Happiness is Mandatory, is a video game that was released on December 5, 2019{{Update inline|date=January 2020}}, for PC on the Epic Game Store (EGS). It was developed by [[Cyanide (company)|Cyanide]] and Black Shamrock studios and is published by [[Bigben Interactive]]. It is an isometric view real-time with pause RPG. https://www.epicgames.com/store/en-US/product/paranoia/home
Paranoia: Happiness is Mandatory | Store Page] However the game unexpectedly ceased to be available in mid-January 2020 when the EGS store page for the game unexpectedly began returning a [[404 error]]. As of April 30, 2020 no one officially connected with the game has offered any explanation for the removal of the product and all official communication channels refuse to reply to or even acknowledge inquiries.{{cite web |last1=Saed |first1=Sherif |title=Epic Games Store exclusive disappears and no one is saying why |url=https://www.vg247.com/2020/02/07/epic-games-store-exclusive-disappears-and-no-one-is-saying-why/ |website=VG24/7 |publisher=Gamer Network |access-date=30 April 2020}} |
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| ==See also== | | ==See also== |