WereSpielChequers: /* Reception */Typo fixing, replaced: was chose → was chosenReception:
Typo fixing, replaced: was chose → was chosen
↠Previous revision | Revision as of 08:39, 21 January 2020 |
Line 218: | Line 218: |
| In a 1996 reader poll conducted by ''Arcane'' magazine to determine the 50 most popular roleplaying games of all time, ''Paranoia'' was ranked 7th.. Editor Paul Pettengale commented: "For players of games where character development and campaign continuity are a priority, ''Paranoia'' is an absolute no-no. If a character (of which there are six versions - each person in Alpha Complex has six clones) lives through an entire scenario then they're doing well. Hell, they're doing better than well, they're probably Jesus Christ reborn (er, no offence intended, all ye Christian types). Suffice to say that ''Paranoia'' is, and always will be, a complete laugh - it should be played for nothing more than fun".{{cite journal|last= Pettengale|first=Paul|date= Christmas 1996 |title=Arcane Presents the Top 50 Roleplaying Games 1996|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=14|pages=25–35}} | | In a 1996 reader poll conducted by ''Arcane'' magazine to determine the 50 most popular roleplaying games of all time, ''Paranoia'' was ranked 7th.. Editor Paul Pettengale commented: "For players of games where character development and campaign continuity are a priority, ''Paranoia'' is an absolute no-no. If a character (of which there are six versions - each person in Alpha Complex has six clones) lives through an entire scenario then they're doing well. Hell, they're doing better than well, they're probably Jesus Christ reborn (er, no offence intended, all ye Christian types). Suffice to say that ''Paranoia'' is, and always will be, a complete laugh - it should be played for nothing more than fun".{{cite journal|last= Pettengale|first=Paul|date= Christmas 1996 |title=Arcane Presents the Top 50 Roleplaying Games 1996|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=14|pages=25–35}} |
| | | |
− | ''Paranoia'' was chose for inclusion in the 2007 book ''Hobby Games: The 100 Best''. [[Steve Jackson (US game designer)|Steve Jackson]] described the game as "the first sophisticated parody of the basic tropes of roleplaying. Paranoia didn't offer dungeons full of monsters with sillier names than those in ''D&D''. It introduced something scarier... the futuristic tunnels of Alpha Complex, in which all the monsters were human and nobody ever got out. ''Paranoia'' held all of roleplaying, as it was then practiced, to a dark and twisted mirror. Then it [[pieing|threw cream pies]]."{{Cite book | contribution=Paranoia | title=Hobby Games: The 100 Best | last=Jackson | first=Steve | authorlink=Steve Jackson (US game designer) | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=[[Green Ronin Publishing]] | year=2007 | pages=231–235 | isbn=978-1-932442-96-0}} | + | ''Paranoia'' was chosen for inclusion in the 2007 book ''Hobby Games: The 100 Best''. [[Steve Jackson (US game designer)|Steve Jackson]] described the game as "the first sophisticated parody of the basic tropes of roleplaying. Paranoia didn't offer dungeons full of monsters with sillier names than those in ''D&D''. It introduced something scarier... the futuristic tunnels of Alpha Complex, in which all the monsters were human and nobody ever got out. ''Paranoia'' held all of roleplaying, as it was then practiced, to a dark and twisted mirror. Then it [[pieing|threw cream pies]]."{{Cite book | contribution=Paranoia | title=Hobby Games: The 100 Best | last=Jackson | first=Steve | authorlink=Steve Jackson (US game designer) | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=[[Green Ronin Publishing]] | year=2007 | pages=231–235 | isbn=978-1-932442-96-0}} |
| | | |
| ==Awards== | | ==Awards== |