Paranoia • Re: How dangerous could the Debriefing even be?Let them be miffed. That's part of the perpetuation of the mental state of paranoia.
But will Friend Computer accept the actions of a prior clone as evidence of treason/terrorism/etc. in a debriefing? Probably not, unless it's incredibly funny. It's too easy to accuse Troubleshooter BURN-R-MAN for every explosion after being exposed as having a pyrotechnic mutant power (another good reason to hand out some new Mutant Power cards from the new edition after a clone's death).
I like to let the Troubleshooters make their accusation (along the lines of "yes, but..."), but look for where the Troubleshooter couldn't have any personal knowledge or oversteps their accusation due to the "legal distinction" between different clones. We know it's a fiction, the players know it's a fiction, but Friend Computer? That fiction matters, usually.
When prior crimes become too easy to use as evidence, debriefing becomes not fun and a player can't get out from their prior bad decisions. However, I have had a player at a convention sit back for most of the session happily taking notes and accepting his fate while obeying the dangerous orders of others. Until debriefing, when all those notes were used to tell a completely plausible tale of how the mission was continuously sabotaged by Commie Mutant Traitors who infiltrated the team and how the poor Troubleshooter heroically overcame the other Troubleshooters' many treasons to report to Friend Computer. It all fit, it was hysterical, but -- most of all -- it tied into the current Troubleshooter's "legally distinct" clone's situation at debriefing. That had to be rewarded by the termination of the rest of the team and a promotion to ORANGE clearance.Statistics: Posted by Zarathud — Thu Sep 26, 2019 6:23 am
#paranoia-rpg #rpg