IWe played Paranoia for the first time, it went different than I expected.Some weeks ago I finally got the chance to try out Paranoia (the Red Clearance Edition Box). I read through the material and decided to run the first mission (the one with the Red Dessert Topping). My only prior experience was the Geek & Sundry live action play, and that seemed like tons of silly fun.
I expected the players to be backstabbing and ratting each out to Friend Computer, but instead they bonded together and no Player lost any clones.
-I decided to do a character creation instead of using the pregens. I like the way players can give each other bad stats and change their descriptive adjectives. However everyone played nice and cooperative, coordinating who got what stat. Flipping the adjective was fun tho
-Here we got our first rules question I hope someone can cleaer up: what happens If Player A chooses a skill Player B already has? Does the negaitve skill value added to his skill?
-Players start out as Infrared clones with a red clone supervisor. The Players hated her and basically bonded together through this. In the end, with some clever and crazy combinations of their action cards, convinced FC she's a traitor and then pummeled her to death with their mops
-Next rules questions: If the GM never rolls dice, how do NPCs attack? Do they just hit and deal damage automatically or is there a way for PCs to avoid this?
-Players became hestitant to talk to FC because they feared that anything they said would be used against them. They were also unsure how they could act out their secret societiy roles, with FC seemingly seeing everything that happens in Alpha Complex. In general, I think they had a hard time to grasp the kafkaesque nature of FC and Alpha Complex
PArt of this unexpected outcome was probably my fault. Maybe I should have more explicitly stated that intra-party conflict is normal and expected in this game, and explained more how to "correctly" interact with the Computer. Altough, I'm unsure now myself how antagonistic, or helpful the Computer *should* be played. All in all I think by the end the players seemed to have a blast but I got a bit hesitant how to approach this game and have not yet run the follow-up mission.
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/u/KorbenWardin [link] [comments]