Mutant Power Cover Actions/Rolls in Perfect EditionA player passes a note to the GM. Then the player says, "I fire my laser at the traitor." She rolls. The laser misses, but the traitor's head explodes. Because that note was passed to the GM first, isn't it glaringly obvious to all the other players at the table that this was a cover action and a mutant power?
Also, what would a cover action/roll be for something like levitation or teleportation? Does the player, as a cover action, say, "I excuse myself to go to the bathroom," and then have to do a skill check for that?
It makes more sense to me that a player would pass a note to the GM, the player rolls, and then some weird mutant power-related thing happens. (Skip the cover action/roll.) All the players have mutant powers and they know all the other players have mutant powers (unless maybe it's their first time playing Paranoia). Is the cover roll/action purely for STORY purposes (a performance for the NPCs and Friend Computer), rather than GAMING purposes?
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/u/Sivasubramanian [link] [comments]