Hey Guys I finally am sharing my FoundryVTT module/resources for Paranoia Red Clearance |
See the prior post here: Moving to FoundryVTT from Roll20 : ParanoiaRPG (reddit.com)
Life got in the way of things but I got up early today to make an effort to upload what I currently have (although I'm not satisfied of the quality, but make of it what you will).
(I didn't upload the pdfs for the books that I have as I'm unsure of legalities etc, but they are important resources; maybe pm me?)
Here is the google drive link
The main piece is the FoundryVTT compendium paranoia_compendiums_03_23.zip.Compendium
What missions I have completed are stored in the packs/scenes-mission-*.db folder. If you add this as a module to your Foundry locally then you should be able to see these as compendiums and directly import them.
Examples of prebuilt scenes from the first Mission:
The 'birthing' room where players start in mission 1. The PLC on the right hand side. With the debriefing room (for the end of the mission) on the left.Cafeteria in all its goopy glory, the red square will wave around using an effect from the FXMaster module
What is this strange and mysterious sector???? (Obviously not THA!)Note - The Journal entries (little grey book images) are not attached to the scenes as that didn't seem to be a functionality that FoundryVTT supported at the time I was making this content for my own games. Although it appears that is now something that can be done. This means you can drag the journal entries onto scenes yourself before you run a game, just that they don't come pre-baked in. If someone can explain how to do that for me I can add the Journal Entries in appropriate places in scenes so that you can simply click on the icons on the map and bring up the appropriate Journal Entry.
Cards
The base Paranoia RC cards are packaged in the compendium as cards using the Card Support (unofficial) module. You should be able to import them and then simply draw them onto the scene and interact with them like so:
Draw the folder onto the scene
Draw, discard pile, reset deck, shuffle, view deck, deal to players
Dialogue Box for drawing cards for yourself
I drew 4 cards to my handJournal Entries
The same is true for Journal entries which I painstakingly copied and formatted from the books. The journal entries use the module Narrator Tools which allows you to press a button and have the text pop up on screen.
Journal entry for Mission 1
Narrated text is displayed for all players
Extras
Additional things not in compendiums are the sounds. Those are just inside the audio folder. I have a sound for a new clone coming through tubes. A door sound which you can link with doors using the module ambient doors. Inside the folder audio/scrub_bot are a bunch of clips of Marvin from the Hitchhiker's Guide to the Galaxy Movie. I felt his voice was sufficiently depressed to stand in for Scrub-Bot 002.
In the artwork folder are a mismash of many different images I have gathered and used while running my missions.
Character Sheets
The character sheet looks like this:
Character Sheet
You can click on either the stats only or the skills to roll the associated checks. Each skill is tied to the stat above it and also incorporates debuffs from being wounded. If you want to mix and match skills you can use the manual node roll which also allows for adding any buff/debuff in the additional box:
Violent Science, like regular science, but I make sure the beakers know who is in charge.
If you use the module Bar Brawl then you can add bars to the actors that reflect the values on the character sheet like so:
Look Ma, its AUTOMATIC!
Here are the settings for that:
The settings I used.Creating the character sheet
The sheet is build using Seregras's wonderful Sandbox game system. When I made the character sheets there wasn't a way to pre-package them so you will have to build them manually from their parts (which are included in the module). However it seems that some of the more recent releases allow for pre-packaging, so if someone was kind enough to do that I imagine it would make using this module a lot more accessible. If you don't understand how to set up the character sheets just PM me and I'll try and get back to you.
Examples of pr
I hope this can be of some help to anyone running remote Paranoia Games. :)
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