[PLN Srchive] Why PARANOIA is a fantastic rpgOriginally posted on paranoia-live.net forum
PaulBIt's possibly the only game (that I know of) that provides a range of game styles rather than backgrounds. You can find games that say you can use them for fantasy, science-fiction and modern horror (or whatever combination), but few systems offer the choice of serious and dark, backstabbing and fun, or hilarious and madcap. PARANOIA offers play options to suit your mood, both Gamemaster and players, rather than suiting your GMs urge to play a science-fiction campaign. That's why PARANOIA has acquired something of a reputation as a great game to slot between other games, because it provides a change of pace and mood, rather than just another alternate setting. With the new edition - simple, streamlined and packed with background detail - you also have the option to pursue the game as a long term effort as well as an occasional relief from overly serious and complicated roleplaying. I thoroughly recommend it.
BigglesSome other reasons why PARANOIA is a fantastic rpg, although I am biased:
- It doesn't take itself seriously. This rpg isn't trying to enlighten players on the duality of good and evil (though it does happen) or trying to craft a truly authentic, consistent world full of Shakespearean-level drama. PARANOIA just wants to entertain people--and isn't that what a game should do?
- You character dies and you can still play. Remember that time you took an hour to create a cool character, complete with a secret-ridden backstory and lots of nifty quirks and mannerisms, and then you were killed by a kobold and spent the rest of the night watching TV? Me too. In PARANOIA, dying is fun because you can come back and get revenge!
- The game concentrates on fun, not record keeping. No one in PARANOIA worries about encumbrance modifiers or number of meters per minute a character could run--unless that would be entertaining for some odd reason. People do not bow down before the rulebook in PARANOIA--the rules are bent, broken or ignored if they would interfere with having fun.
- Backstabbing is a good thing in this game. Ever play online deathmatches? Wasn't it fun to take out your buddy with a well-placed shot? Now you can do that in an RPG. Gone are the days when you are forced to play nicey-nice. Hell, PARANOIA actively encourages you to play dirty!
Do you see the emphasis above on the word 'fun'? PARANOIA is just plain fun to play. So I'd highly recommend giving it a try - at the very least, go to Paranoia-Live and download JParanoia, the java application that lets you play PARANOIA online. Best of all, you don't need to know any rules!
submitted by
/u/No_5127 [link] [comments]