Meat Shields and Math Meat Shields and Math (Possible projectile penetration) posted in Rules & Errata forum comment posted by cobalt_phoenix
Well, that is definitely going to be one hell of a story.
|Shooting through someone and hitting someone else?|
-- Assuming there's no other armor, Hi/O grade bullets probably loose 75% of their damage potential passing through a person. Hi/G is probably closer to 25% Energy weapons probably suffer twice these effects?
This actually can vary.
For ballistic weapons, it would depend on the kind of projectile, how much energy it still has before and after impact, and what it hits inside the body. Pistols tend to not have as much energy, and hollow points are intended to dump all of their energy into the target. Rifle rounds usually have better penetration and more energy, but even they can bounce off a bone and not exit the target.
So I think you could assume a hollow point pistol bullet is likely to not get through with enough meaningful damage.
Rifle rounds are probably going to do better overall.
Armor piercing rounds of any kind are going to generally ignore the meat shield entirely.
Energy weapons are probably going to be both weaker and stronger at this sort of thing, though. Lasers and plasma weapons are going to just straight up stop when they hit the body, so as long as there is enough left to not allow it to pass through. Particle beams and similar weapons, however, may actually have a huge level of penetration. The human body is mostly made up of water, though, so it is going to stop a good deal of it, but not enough to stop all of it.
|Is standing behind someone else considered full cover, or partial?|
-- Full cover, unless the person is actively resisting in which case, partial.
I would say partial cover, unless there is a significant size difference between the two people. Like a human hiding behind an weren could be considered full cover, assuming both were either kneeling or crouching down. If they are roughly the same size, however, it really isn't enough to provide full cover.
|How many "hit-points" does a corpse have?|
-- Roughly two times as much as it did in life. After that it's probably just a mess.
That doesn't seem to be that bad of a rule. You could opt that some bodies are up to 3 times their baseline damage track (particularly large individuals).
From there, you can come up with just what that actually means, though. I can see tying the damage track to a consideration of just how much protection the body offers.
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