Fantastic Stuff Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland
The reason that golems are very similar in their stats though not their appearances is that altering their strengths and weaknesses is expensive, much more than one might assume.
Clockworks and robots are significantly weaker than golems. The former are created with (fantasy) physics whereas the latter are the result of elemental possession.
Intelligent spell books are rare as few wizard enjoy the constant ego battles.
Homunculi contaminated by incarnum can survive the death of their creators and become something more.
Spell and magic item design/creation requires field testing. This is partially why wizards are not popular in some nations.
(Wand/Rod/Staff) of the Flame is designed to be the target of a Continual Light/Flame spell. The user can then control and modify the spell in a variety of ways, including replicating sunlight to drive off or destroy undead.
Potions of Sustenance provide 1d4+1 days of food and drink.
Arcane Portal allows for easy restocking of Chthonic Lands shops along common thoroughfares (of both goods and guards). Some of the more popular shops are found at junctures of dungeons and the Lands, supplying monsters with gear when they travel up to raid the surface lands.
Solitary trees in the Chthonic Lands are terrifying to aberrations- the sign of something unnatural happening, an intrusion by the natural world.
Kobold sorcerers have developed prosthetics used to enhance the user or to assist in the creation of gruesome traps.
Some monsters ignore humans until the latter are cursed to be food.
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