Creature Design Philosophy
Creature Design Philosophy posted in Gamma World forum comment posted by derek_holland All using 1e critters I wish had been updated in 4-6e.
- Cren Tosh aren't just reptilian pack rats, they are highly adapted animals. Some junk artifacts the heroes pick up could be new forms of eggs. This allows the 'tosh to spread much farther than they normally would be able to. That and how they should be fairly easy to tame and handy for artifact scavenging.
- Zeethh may be crops as they are easy to harvest- just use hot water bottles on frames pulled through the fields. Bread made with that grain will be expensive and may produce a temporary boost to mental mutations (say a 50% increase to range for an hour).
- Herps are hard to train but handy when they are. Barriers vulnerable to their acid will be easy to bypass and corpses easy to dispose of (to prevent discovery and disease).
- Perths are a favored plant of Radioactivists for obvious reasons but are a major disaster- the cultists keep planting them in the wild and along roads and paths. The number of mutant anything keeps increasing because of this.
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