Turning it into a horror setting Turning it into a horror setting posted in Gamma World forum comment posted by derek_holland
 Turning it into a horror setting posted in Gamma World forum comment posted by derek_holland The heroes are on a fishing expedition onto a large lake or sea. About 20 minutes after launching they watch the entire fishing village, including the ground beneath it, get dragged out to sea and then underwater. If they are fairly close, they can see an enormous tail or tentacle has emerged from the sea floor and is headed towards the distant shoreline.
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The heroes find some mutant crops can make themselves addictive, adapting to the tastes of their consumers. That happens just before the plants take over.
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The heroes discover a minting machine. If anyone else even gets a hint what they control, the heroes will find themselves in the middle of what might be the biggest battle of their lives. Almost all the Alliances (sans Brotherhood, Seekers and Created) will be out for blood and money. Even the heroes' allies may turn on them if the payday looks big enough.
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Chromatic events are times when everything in a contained space or region constantly changes color. This affects sight, making ranging difficult at best and may induce nausea as well. It also impact moods and may get the heroes to turn on each other.
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The party loses one of its number and then a few (few dozen?) cyborgs appear out of nowhere. They suffer from a weird supperscience quirk where they are intangible if they are observed by more than X number of people. Below that number, they are free to interact with the world. And boy, do they interact poorly as in their desperation- they rarely get to do things and so go wild when they can.
Worse for the party, one of those forms of interaction is implanting the cyberware with the quirk into others... 
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