Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland Petrified elemental fire brings heat and light to the homes of many wealthy people.
A variant of elemental are natural disasters that dissipate energy. They emerge in numbers and when slain or allowed to settle down, the disaster is over.
I mentioned the idea of using radiance and mineral quasi-elements to create superscientific rays in this thread. With a similar theme, steam and lightning could be combined to act as an energy source for a mechanical/electrical form of technology that is impossible in the real world.
Ash, dust, salt and vacuum (i.e. the negative quasi-elements) can be used in combination to drain magic, including curses. Their use is incredibly dangerous so only the desperate or foolish make the attempt.
Lightning, steam, radiance and mineral are used in combination to create new worlds or demiplanes.
In some swamp worlds salt quasi-elementals are used to drain some of the water to create islands for habitation.
For mountain worlds, dust quasi-elementals are used to create new passes and plateaus.
Sunbaked worlds may have oases created with the use of ash quasi-elementals.
When people started trying to colonize gas giants, the only way they could survive the deeper skies is with the assistance of vacuum quasi-elementals.
Ley lines can be altered, extended, branches, broken, etc. with "gates" made with alchemy. These circuits slowly corrode and must be maintained lest they break (or reform) and cause a disaster.
A mad alchemist bought a moon and populated it with their reincarnated clones. Though they may all look different, they do have the same mind (more or less) and agenda.
Dual plane undead that have their alternate form, the one in the negative energy plane, shunted elsewhere in the multiverse lose their ability to drain levels but do gain some powers relating to the alternate plane.
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