Create a Character
Create a Character (each day in January) posted in General Zone forum comment posted by Myridian One thing I'm noticing by writing a bunch of characters all at once - the 4 - 14 Ability score range lead to a certain range I find myself using. I shy away from low score that give a penalty, and don't go for 14s much. with point buy that gives me ar range of 8 - 13 for most characters. I'll try to broaden my range going forward I'm also reluctant to go below 10 for Intelligence, skill point limits are killer.
Non-spacefaring games give a little more variety. Needing to take System Operation skills is a medium sized skill point sink. I imagine it's fine for a space opera game that doesn't include the ship skills, something where the ship is transportation only, but that hardly seems space opera. Maybe something like the original Star Frontiers, where you are police on a single world, lots of potential there.
Science skills are also strangely expensive - 6 points a hit for a broad skill (Tech Op) along with something like Lore being 7 points for everyone other than Free Agents hurts at 1st level.
I read on another board about a game where they describe skill scores as what you can do when under pressure - in Alternity terms it would be something like at rank 3 you are an excellent surgeon in a hospital with time to prep you never have to make a roll, but on a battle field your scores and rolling against them come into play. That goes along with 3 ranks being "fluent" as in that's what you have in your native tongue. So if you are fluent in -surgery you don't have to make rolls for normal stuff
You can remove a problem kidney for a patient when your daily schedule calls for it, but your adventuring buddy with the gunshot wound on the battlefield is going to require a roll.
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