Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland Stone cut by dwarves erode more slowly than raw rock. Wooden artifices won't decay unless they are attacked by monstrous fungi or oozes.
Gods of art grant inspiration in the forms of natural items (objects and critters) or supernatural phenomena.
There are plants that self-combust to prevent the maturation of pathogenic spores. Even though the adult plants die, their seeds can survive the flames and so germinate.
Some solar systems are the bodies of gods. The brainy planet, the transportation planet (for blood), the reproductive asteroids, etc.
Some planes have multiple facets. Every time the party make a visit, the GM needs to roll which motif is dominant.
Epic familiar ideas:
- A mobile library. It may be a building, an extra-dimensional space, a flesh golem with so many tattoos, or a cloak of books (with appropriate immunities to water, fire, etc.).
- Living artifacts and relics. These may be living objects or creatures with artifact powers.
- Living spells that can cast any spell between levels 0 and 8.
- Planar rifts to secret realities.
- Personifications of lesser laws of reality (greater, such as Death and Light, are familiars to the top gods).
- Divine memories.
- Vessels such as airships or starships. They are incredibly well armed but are usually difficult to bring into buildings.
- Ichor of a specific god. This willingly given blood gives the caster access to lesser portfolio-based powers.
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