Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland Those spells that raise stone or earthen towers could also bring up buried or fossilized things. What was one simple encounter could become more complex if that thing happened to be an umber hulk or xorn.
Shadows (as in the monster) are immobilized in darkness. Regions of the Chthonic Lands have shadows that have been waiting for a light source of centuries, trapped as if they were statues.
Living mummies are the result of magic or technological stasis that allowed the body to degenerate but not die. Once they awaken, these poor people and critters react as expected, desperate for food and drink.
A necromancer who is getting older came up with an easy to create vehicle- a bear skeleton with some armored plates and a seat. If the skeleton is destroyed, the wizard's zombies simply move the seat and armor to another large animal skeleton.
Messenger Swarm is a medium level spell that contact dozens to thousands of people. The fun part is designing the manifestation for the caster. A necromancer could have flying mouths, ghostly ravens, humanoid fog, etc. A vivimancer could have some of their flesh turn into four-eyed mockingbirds, eight-legged cats, flying brains, etc.
In Wildspace one of the dangers of 'jammers landing on ice asteroids and comets is their leaving pests behind. A few of these survive and evolve into new species of monsters. If the asteroids/comets were to crash into a planet, the critters will be free to expand their territory. (Impact damage does not override the narrative rules needed here.)
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