Sector 23: Light of the New
Sector 23: Light of the New posted in Gamemasters Corner, Adventures & Plots forum comment posted by uncle_jimbo Events for the week:
- One event in the news: Civil war or interstate war (Inhabited system: Wnuzat, related to recent accidents) (Happened on: October 8, appears on drivespace comms: October 31): A doomsday cult begins rampaging
- Other ongoing stories:
- Corpoid Plague: No event
- Lunaria crash, Noy Noy corporate problems, Interstellar Matter Survey, Ladtho's Star security movement: Not ongoing
1, 3 or 5 on d6 seem like useful numbers for Powerful Enemies to take action. Wesley's not to know, but I'm a bit spoilt for choice to mess with him: They'll make an attempt.
October 14: LunariaNo encounter on arrival. Others in port: Visiting, Free trader etc., a scout.
Does Preet pick up on a ship she might recognise? The less she sees of people running around this hole of a system, the better.
(Rolls) A somewhat illegal action: Good success
The heroes have some prior knowledge of locations they might deal with, so it might be fair to give another character a chance: Default stats only. Opposed Business checks:
Small business fails, Wesley with a penalty for delay: Ordinary success. No news is good news.
Looking to sell cryo-nitrates, there's probably no reason anyone would accompany him. Awareness: Ordinary success. Movement on two sides!
Action checks: Wesley Amazing! Ordinary SCM Marginal, Ordinary Kewothans Marginal, Marginal humans get a Marginal action check. They've just mistimed it. Wesley legs it! With all-out movement he's out of range of their autoflechette guns even if they wanted to fire.
What the hell was that? There are a couple of possibilities. Maybe they'd better do business on the comm for the day.
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