Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland Ohhh, now that is an awesome idea, G! And what is RLS?
Dragon families (i.e. groups of species) can willingly fuse. They do not die and can separate when they wish. Metallic dragons create island paradises, chromatic create mountains that are used by their relatives for nesting*, gem dragons become veins of magical gems (and survive mining), and ferrous become massive lodestones that enhance the power of other ferrous dragons.
* It sounds altruistic and is sort of because chromatics may be evil, but they aren't stupid. Propagating their species (plural) means they have more domination over the world.
A way to create a setting that I have not read of uses story cubes, playing pieces from Monopoly and the like. Toss them on the map before anything is drawn. Those spots are where those creatures or themes are dominant. The fun is the borders between them, where there is mixing of the themes. If you have read the Second World Sourcebook, that setting is constructed this way (with common magical archetypes). The signature rules in Morningstar can help define how the themes are expressed. In any case, once the thematic poles are placed, then the continents, seas and other large forms are drawn around them.
The first idea I got for that uses the scarab, light bulb and wand images from the story cubes. The insectoid lands have a core where they are the only thing native. As one approaches the light bulb pole, the insectoids become more intelligent. Past the border there are intelligent insectoids but they become significantly less important to the ecology and cultures dwelling there. And the same applies to magical insectoids towards the wand pole. The corner where all three meet is where insectoid wizards are most common and generally the most powerful.
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