Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland One port city has dealt with raiders so often that it now has a complex, morphing canal system for entrance from both land and sea.
Other cities and locations have hid themselves in places where only the mindless can navigate (i.e. animated dead or constructs).
A variant of the iron golem has an extradimensional space in its torso, usually for an armory or hoard.
Constructs with creature luring auras are always obvious. Even those that are buried or broken will have swarms surrounding them.
For species that have very different languages (odors vs verbal for example), there are translator constructs.
Living, natural trees are anathema to aberrations. They lose their focus and some, or all, of their supernatural powers.
Druids have been known to travel with their herb gardens in the form of epiphytes on animated trees.
I ran across the word cognosceti and the first thing that came to mind was "whale art snobs".
Many herding creatures have blatant members, those that act like chaff to draw the attention of predators so the rest can escape. They tend to be the weakest or strongest members of the herd.
Symbolic plants (ala the language of flowers) grow near their thematic progenitors.
Mages have been known to design spells that contain information that detects theft of the spell. Whenever they are cast, arcane runes are left somewhere in the area affected with the caster's name, address and likeness.
There are three major tiers of material components- ersatz, palatable, and versatile. Ersatz components may cause failure (10-25% chance). Versatile allows for minor changes in the effects (GM's options).
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