Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland On one of the more symbolic planes, the Sea of Wisdom is surrounded by Towers of Eyes. These search for knowledge based on specific themes or concepts.
Some games are played in monster territories. Being discovered by the creatures results in a loss of points.
The giant arthropods native to Lost Lands use sonic deterrents to protect themselves from megafauna or dinosaurs.
A major power for an anti-slavery warrior class is Shackles to Arms & Armor. Wrist shackles become weapons and ankle shackles become armor.
The beak of a dragon turtle can be broken up and scattered into the sea to create an army of tritons.
Giant dragonfly naiads increase the chances of catching fish for themselves and everyone else in their hunting territory. Of course anglers have to deal with the insects, but many are willing to chance it for a better catch.
Many magic using predators that cache prey turn the carcasses invisible (and remove their odors as well). Scavengers have a much harder time finding food around such creatures.
Some legendary elephants have a form of telekinesis that allow them to drag objects without need for rope or chain. Herds can haul cities or even smaller mountains.
Swamp-dwelling pixies cast Dancing Lights to help mortals find shelter or assistance. They war constantly with will-o-wisps.
There are artifacts with multiple forms and each has its own power set (though drawbacks apply to all forms). One example are gauntlets that conjure weather (natural and unnatural) that turn into combat mounts when taken underground.
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