Fantastic Stuff Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland
Mortal healing spells are maximized for spirit creatures, such as elementals and outsiders.
Those who receive healing from a cleric from and in the Chthonic Lands gains light sensitivity for a number of days equal to the hit points healed.
Shadow dragon larders double as their source for animated dead.
One species of sapient wasp has great deal of political influence. They can intercept Sending spells and telepathy. However, their mindset does not include the concept of blackmail. They simply act upon the information they glean.
The Hat of Mental Deflection redirects mental attacks to an allied psion or psychic entity.
Some Chthonic Lands monsters gain armor when exposed to light, a gift of their creator deities.
Chtonic Land radiation alters the laws of reality and allows functional superscience technology. This fades at a mile deep, so any technological item fails closer to the surface.
A necromantic siege weapon converts death energy into force that only harms objects. Every death inflicted also damages the buildings around the victims.
The cry of sea birds is actually the ocean speaking. Few pay any attention though.
What is the level bump for offensive spells that also sunder weapons? Should there be a difference between spells that affect single and multiple targets?
Reskinning spells with manifestations that appear to be alive or undead is a fun exercise for some casters. Using Creation to make a skeletal ladder that mutters every time it is stepped on or a hammer that appears to be a twisted humanoid that cries "A Feast of Flesh" every time it hits something living (and made of flesh and blood) can be unnerving but has no mechanical effects.
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