Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland There are settings where the surface world has always been a wasteland or otherwise unarable and the majority of food comes from the Chthonic Lands, usually fungi and wild game.
Some wizards use hallucinogens to inspire spell research. Spells break reality just as much as the visions.
In lands that suffer great floods, it is possible to use folk magic to create houses that not only float, but travel upstream on their own. Other folk magic reverses this, allowing them to be placed back where they started (for the most part).
Otherworldly music is heard when a comet eclipses the sun. It evokes a sense of the divine and many perform great acts of piety as a result.
Imp-level fiends are occasionally turned into cheap, and cursed, goods. Minor curses, those that annoy rather than cause harm. They revert when the item is broken or thrown away.
One nation has an unusual punishment for powerful evil characters- they are depowered and forced to join the circus. Where they made people tremble, now they encourage laughs and cries of joy or awe.
Music instruments enchanted to speed the learning of skills are incredibly popular in many worlds. Except for those that help teach legally limited skills (such as code breaking), these instruments can earn enough to pay for themselves within a year or two.
Sails of Many Things typically are used to store emergency gear rather than cargo.
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