Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland The first idea came from a bio of George Boole.
Knowing multiple languages boosts the learning and use of other skills. For those who want even more knowledge this way, outsiders can teach some very unusual and obscure tongues.
Got the Cyforge deck in the mail yesterday (120 cards with game icons and two other prompts) and tried it out:
Coffins of important individuals are usually enchanted with Speak With Dead that allows a few questions per day, unlimited as long as the corpse still exists.
Some dungeons were created for contemplation far from the annoyances of civilization. They usually survive by trade with people from the Chthonic Lands.
A new form of mass communication similar to the radio has a side effect- it Awakens valuable and/or ancient objects.
A rare dungeon trap- a toxic fog that taints magic items relating to teleportation. Use them and be sent to an oubliette.
At least three species of aliens can tame oozes by sound, scent or flashes of light.
The Potion of Whispers grants the consumer a short-ranged form of telepathy for use in propaganda.
A druid curse on firewood causes paranoia in those who inhale the smoke and draws the attention of hostile nature spirits.
A key component of making fuel from air is the song of the Chthonic Lands subspecies of piercer.
Many cliff dwellers use tamed giant spiders for silken rope ladders, silk nets and to eat pests that chew into the mountainside.
Some illusions created by warlocks come to "life" as least avatars of the patron.
Some potions with a duration of more than a round have behavioral restrictions. This is common with divine magic and rare with arcane, though the latter can be the result of wizards who feel strongly about something or want to screw with people who steal their stuff.
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