Cryptic Alliances
Cryptic Alliances (a thought on their benefits) posted in Gamma World forum comment posted by derek_holland One of the issues for all editions (that I have read) is that the alliances are written as if all their branches are the same. Meet a Brother or Sister of Thought and they are almost identical to all the others. Radioactivists are crazy people who irradiate themselves, their neighbors and their farms with no sense of propriety or understanding of the dangers of radiation (both of them in this setting).
I have mentioned the idea of splinter Alliances in this forum for a while now, but I don't think that is the way to go. Rather most Alliances are going to have to adapt to local customs and environments. That is more time consuming for the GM who uses a large area for their campaign, but it also gives the setting more verisimilitude.
Fortunately this is somewhat easy in GW as local customs are still based on existing cultures, be they sports fan mobs, followers of certain media, or online/offline communities based on other interests.
How the Knights adapt to followers of the Mouse or knitting warriors is up to you, but I would like to see it.
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