Mutations
Mutations (rules, examples, misc) posted in Gamma World forum comment posted by derek_holland Sleep Control
Ordinary, Activated, CON
The mutant can put themselves to sleep and for a specific, predetermined duration. Mechanically this provides a -2 step bonus to checks to heal Fatigue damage.
Ancestral Choir
Ordinary, Activated, WIL
The mutant has ancestral memories and can recall enough to emulate personalities (without dealing with actual secondary personalities in their consciousness ala Dune). The mutant can convince most robots and other AI that they are a specific ancestor even if there is a significant variation in the appearance of both characters.
Though this is mostly useful to humans, it may also be helpful to the descendants of uplifted animals that were allowed to have their own machine interfaces.
Plants and androids should reroll or select another mutation.
Powered Shapeshifting
Amazing, Activated, CON
The mutant has a variant of Metamorphosis that allows them to truly emulate other creatures, including traits and mutations. This can only work if they have access to broadcast power or at least dozen power cells touching their flesh. In the latter case, the traits and mutations drain one charge per minute.
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