Morlocks and Eloi
Morlocks and Eloi posted in Gamma World forum comment posted by derek_holland I just posted this to the GW mailing list:
Morlocks and eloi are in Mutant Future and I think they are excellent additions to Gamma World, both as an homage to a classic and as a moral conundrum. Kill the morlocks and who cares for the eloi?
Not too long ago I came up with the idea of using eloi as a term for any intelligent being that was domesticated by morlocks and similar cultures. You can think of it as a template that can be applied to just about anything, turning critters like tsorsut and obbs into the weak, pilable and tasty. It could be a relief or a nightmare for the player characters depending on how the eloi they encounter were created or bred.
And then there is the idea of using morlocks as mechanics and artificers, those who work underground to keep the surface world inhabitable. Kill them and watch flora wither or replaced by monstrous weeds, water supplies dry up, and unstable landscapes crumble. The surface people may be lucky and are able to trade non-sapient livestock, less lucky and have to tend to the eloi themselves, or suffer losses among their own people as fodder for their benefactors.
For those who don't want the moral conundrum, one of the easiest ways to use morlocks is to have them trade tech for livestock. As long as the hoppers, cattle, or gators are kept healthy, the ground keeps spitting up gunpowder, long arms and tractors.
Or one could consider their underground homes to be dungeons to loot over and over, each time the morlocks rebuild after each sack.
Using eloi without a moral conundrum is more difficult as they don't have the capacity to defend themselves. As vault dwellers they are just waiting until the doors fail. As surface dwellers, they need something else for others to protect them.
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