Adding a new Durability Score- Psychic
Adding a new Durability Score- Psychic posted in Rules & Errata forum comment posted by Myridian OK, revisiting the concept of a mental damage track: Let me know if this works for anyone of if this spawns any new ideas It’s a bit choppy as some ideas developed as I was typing.
The mental damage track uses the Will attribute,
Damage is in 3 tracks
Stress = Will. This is the lowest track, stress can come from frightening things as well as having intimidation used on the hero. After crossing the ½ mark on the Stress damage track the hero has a +1 penalty to actions. If the Interaction-
intimidation check is Amazing, or if the last point of Stress is marked off the Hero needs to make a Resolve-mental check or become Out of It (Name?). Out of It characters have an additional +2 penalty to actions and the player should rollplay the hero’s reaction. It should effectively take them out of the scene.
(Resolve checks until they snap out of it, like stamina checks?)
Stress above and beyond the Stress track is the Fear track. It is also equals Will, is divided in half, and when you pass the ½ way mark you are Shaken and tale an additional +1 penalty. When the last box of Fear is ticked off the Hero is Frightened takes an additional 2 step penalty to all actions
After your last Fear box is checked you are into the Insanity track. It is equal to ½ the hero’s Will score. Each point on the Insanity track gives a +1 penalty to actions
Stress is recovered in scenes where they are not the target of
-intimidate. Make a Resolve check to recover stress - O :1 G: 2 A: 3
Fear is recovered naturally when engaging in stress relieving activities – hanging out at the bar with friends, reading, sports, anything to take the hero’s mind off of whatever frightened them.
Psychology can be used to reduce Stress, alleviate Fear, and heal Insanity. (need details)
Drugs can be used?
The Leadership-inspire skill can be used to heal stress and recover Fear to the safe side of the ½ split.
Insanity can be treated with drugs to suppress the penalties. Otherwise Medical science-psychology checks can heal the insanity track. (Left untreated Insanity get worse?)
Creatures and situations would have
-intimidate that gets checked and does mental damage. The damage based on the skill check. Some may do Fear damage and the big bad coming through the portal might do Insanity damage.
(Heroes can make resolve checks to recover, Fear takes X amount of time between check to “heal” naturally. Insanity cannot be healed naturally.)
Various activities can give bonuses to the recover check
Players should rollplay the actions of their heroes based on the penalties and some GM guidance.
Flaws like Phobia are already part of the character’s personality, no checkboxes need to be marked off for this until their phobia is triggered.
Resolve might give damage reduction based on rank?
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