Turning it into a horror setting
Turning it into a horror setting posted in Gamma World forum comment posted by derek_holland There are rooms inside Ancient houses that make little sense. For example, there are those with deep floors and multiple perches for different-sized critters. The floor is at least three meters below the lowest perch and the bottom meter is always in shadow.
Places like that can screw with the players' minds as they try to figure out why they exist in the first place.
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An uncommon defense for military buildings is the wall tentacle. It is mass taken from the wall that extends up to five meters. They may be nanoswarm manipulation or superscience chemistry. In either case, some are programmed to capture, some to harm and the rest to attack equipment.
In the centuries since the Cataclysm, the think tanks of the bases have taken to customizing these tentacles, giving them extremely varied appearances. Some look cartoonish, like skin-less muscles, crystals, neon tubes, or wires pulsing with power.
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There are things that distort, damage or even frighten artifacts that have a scanning function. In addition to the usual (tech and critters), there are also superscience phenomena that warp reality.
Now why does this obb freak out the science gauntlet when the others of its pack register as normal?
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There are Ancient locations that have erratic time within their walls. The GM should roll two d12s or d20s (or larger dice) with one being positive and one negative. That determines how many hours or days forwards or backwards the heroes will travel. Yes, it can result in going back in time- it is erratic after all.
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Stasis prisons were used by the Ancients to contain mutants with horrific mental powers- those they couldn't imprison otherwise. Cutting off the power to such a place could free dozens of them...
On the other hand, if there are many they will likely start to attack each other once they get their bearings and only the most powerful will survive to haunt the heroes.
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