Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland Some daikaiju regenerate by absorbing the landscape. The more damage inflicted on them, the larger the gaps left behind.
Dragon-shaped kobold vehicles allow them to travel and explore land, sea, sky and the Chthonic Lands in style.
Ancient ghosts of extinct peoples are master manipulators of the spirit world. They have been around so long, it is like floating and materializing for them.
Some critters have auras that enhance the armor and other defenses of their offspring.
There are ghoul subtypes relating to diet- skin, blood, muscle, bone, gut, scales, etc. This increases the population as they do not compete with each other for food.
The stench of death of aberrations is just plain weird. There is no comparison in the natural world and people are usually at a loss in trying to explain what their noses are trying to tell them.
A species of trilloch has adapted to feeding on toxic gasses rather than life energy. If they encounter Cloudkill spells or iron golems using their breath weapons, the creatures materialize and swarm. This could be an annoyance or it could be a reality bending hazard as they warp space/time.
Vivimancers studied the merlane spell Teratism III and created a new form of life. These are biological creatures as adults and animatter organisms as larvae. They may look like their parents in mechanical form or as everyday objects with limbs and mouths.
Enchanted gears are a bad idea as incompatible sigils may come into contact with a slip or break.
Bards should have spells that create costumes for themselves and their audience to boost the power of their tales and storytelling.
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