Gamma Age technology
Gamma Age technology posted in Gamma World forum comment posted by derek_holland Formulae:
- The first converts ceramic, including brick, into a paste that glows brightly when wet. This consumes the material, one kilo of paste produces Amazing light (GMG p. 43) for 24 hours.
- The second replaces the core of wooden objects with steel. This triples the weight and structural strength. Treat the wood as armor for the metal- 1d4-2/1d4-3/1d4-3.
- The third turns lava into massive crystals. The process takes one week per ton of crystal. Multiple doses can create smaller crystals faster.
- The fourth increases the melting temperature for ice to 50 degrees C. This decreases evaporation and minimizes the chances of contamination.
- The fifth is used to enhance seed meal for feathered creatures. One week of feed results in altered feathers the next time the creature molts. They are shiny and slightly stronger, treat them as armor- 1d4-3/1d4-3/1d6+1.
- The sixth alters the sounds internal combustion engines to that of military bots.
- The seventh is for communication. It has a DNA lock of sorts. Only the specified individual (or their clone, twin, triplet, etc.) can understand what is written.
- The eighth turns kinetic energy into light and a magnetic field. Each dose covers a square meter and is consumed by the first strike that could harm the material. The flash is of Amazing brightness and the magnetic field has a Strength equal to triple the damage. Both last for a round.
- The ninth gives plants mobility and a desire to follow a specific scent. Farmers can become nomadic herders with this formula.
- The tenth adheres sand into flexible wheels that can not be punctured. The only way to damage or destroy them is to first freeze the wheels.
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