Tsa and actions per round
Tsa and actions per round (bonus?) posted in Species, Aliens, Xenoforms & Monsters forum comment posted by Myridian Making up characters it again struck me that T'sa, who are like tightly coiled springs ready to go off, have a bonus to action check, but no way to get 3 actions per round.
So, submitted for your consideration: When t'sa calculate their actions per round, add 3 to their CON+WIL total before consulting table P7 (on PHB page 38)
They would still have to almost max out their CON and WIL, but would have a chance at 3 actions per round.
For my house rules, I eliminated the Jury-rig bonus
I replaced Manipulate with Movement in their 6 broad skills
I give them -1 step bonus when assisting another. Helping another T'sa garners a -2 step bonus.
And I think I would like to add the above bonus to actions per round.
Is this too much? I see them as moving as a flock/school when young. The clutch running as a pack and helping each other in everything they do.
I've considered a flat +1 penalty whenever a t'sa has to do things in isolation. Comms contact would be enough to remove the penalty.
Side note: I've considered allowing anyone with an Amazing Action Check roll to get 3 actions per round.
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