Disguise
Disguise posted in Dark•Matter forum comment posted by uncle_jimbo It looks as if it's come up for a
character.
My earlier thoughts were, as mentioned, blunt: add a Deception specialty skill. It might take some interpretation of the designers' intentions. As written it requires at least 7 skill points and GM permission for a starting character to take it. Did the designers consider this use particularly strong, suggesting a
disguise specialty skill should be more expensive (than other Deception specialties, which already cost a moderate amount)? Or is it more a late development for the
act skill, from literary (and historical) examples of highly experienced actors taking their skills into covert actions, so could be considered relatively straightforward if focusing on usage for disguise?
Should it be usable untrained and if not, what check does an untrained character make when applying a disguise (including one that might have been mostly made by someone else with expertise and resources) or when observed by someone who might see through it - does the observer just get an unmodified
perception check, or modified only by equipment?
Thinking about that, it seems reasonable that a character could disguise someone or something else. Maybe that's starting to get too far afield, suggesting a different skill to hide objects of varying size, which some other games call
conceal or
camouflage and which wouldn't necessarily fall under Deception.
It seems as if the hypothetical skill should be a Free Agent skill. If I didn't give it to Diplomats, a character could very easily get the professional cost advantage anyway by taking Free Agent as their secondary profession, so I might as well follow other Deception skills and presume some Diplomat career concepts would favour it.
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