Modifying the Scavenging rules
Modifying the Scavenging rules posted in Gamma World forum comment posted by derek_holland Looking at the scavenging rules in 5e, I realized that they are rather silly. Make an Investigate- search check and find 1-3 items. Okay, that means in effect the objects appear when the heroes are looking for them. What is missing is a series of tables that determine how much is already there. A few sources and ideas to fix that.
Mutant Future's treasure hoards (a rip from BD&D) are okay. The GM can't use them off the cuff and need to decide what materials and objects are worth all those coins.
d20 Apocalypse has tables for this. They are divided up by the prior use of the ruin and give hard numbers of the number of artifacts are found where. The downside is that it misses salvaging opportunities.
Hellscapes has tables for salvaging but none for scavenging.
GW 6e doesn't have rules for either.
(It is almost like they are trying to give me a headache.)
So, what I suggest is that for each ruin the heroes are likely to scavenge and salvage, the GM comes up with a generic number of artifacts and a value for all the salvage, each dependent on prior and current uses in combination with size. A table each for tiny, small, medium, large, and huge structures is enough for most GMs. Two rolls per ruin and then the fun can begin with those search checks.
As for salvaging ruins, it is doubtful the heroes will want to do that wholesale, but there are likely technological elements within the walls and ceilings that could be valuable or of use. Once the value is determined, and it can be zero, then let the ripping begin.
Just be careful and not bring the whole building down.
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