Mutations
Mutations (rules, examples, misc) posted in Gamma World forum comment posted by derek_holland Power Drain
Extreme, Automatic, CON
The mutant drains energy from artifacts while they are in use. This either doubles the number of charges or halves the lifespan of the cells.
Rust Wood
Moderate, Automatic, CON
The mutant's touch makes dead wood turn to rust. Once started, the process is irreversible and takes one hour per 100 kilograms of wood. The resulting rust can be turned into iron in a furnace, if there is enough fuel for that.
Patchwork Scars
Slight, Automatic, CON
The mutant's Wound and Mortal damage appear as scars made of inanimate materials (player's selection with GM's okay, may differ with different sources of damage). Once the damage has been healed, the scars vanish.
Dream Speaker
Ordinary, Activated, WIL
This plant only mutation allows the mutant to communicate with those dreaming. This is a chemical based mutation, has a range of 10 meters, and only transmits themes rather than messages.
There are many plants with this mutation, causing many dreamers to have urges to water or feed their house plants.
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