Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland The original Manual of the Planes mentions how most creatures from the Material Plane have counterparts on the Elemental Planes. Magma badgers, air ogres, earth sharks, etc. Those could be a source of monsters by having them breed with mortal creatures. They can contain their dangerous natures long enough to produce offspring on the Material Plane and then return home. Hybrids of the Radiant constrictor mentioned in the MotP and constrictor in the MMII could do more than just glow, they could have some sort of control over light and heat.
And then there is the possibility of more crosses. Take that Radiant/mortal snake and breed it with a serpent from a Mars-like world. The result is a critter that can make the world warmer and brighter. It won't be wetter, at least with this creature, but that is what other planar and alien hybrids could perform. Or simply bypass the need for water by making the life less mortal in nature and more elemental.
There is a species of ogre that grows sets of horns that fall off and combust daily. These are the ogres' source of light and heat in dungeons. It is also a terrifying sight for some as they see the flames off in the distance starting and stopping, not knowing what is coming.
Botches for druids:
- Conjures a faerie dragon that then pranks everyone.
- Turns crops into hazardous forbs such a nettles or poison ivy.
- Carves druid sigils into nearby rocks. They mark the caster's name and actions (beyond spell casting) taken in the last day.
- Makes food on the druid's person seven times as nutritious and thus one meal lasts a week.
- Turns livestock and pets feral.
- Allows everyone nearby to understand plants for the next week. The reaction of grass being stepped on or trees being chopped may be very annoying or even depressing for some of the characters.
- Turns all nearby character's ability to speak into hissing.
- Transmutes dead or animated bone into wood.
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