Adventure Ideas
Adventure Ideas posted in Gamma World forum comment posted by derek_holland - Study a Knights of Genetic Purity fortress for weaknesses and leak them to the Zoopremists. Once both groups have whittled each other down, convince the Ranks of the Fit to claim the fortress for their own. The Ranks may be mildly xenophobic, but they aren't bomb-totting terrorists or slavers.
- Transport the payment for a new power plant to the Restorationists who built it. The difficulty isn't raiders, it is the hazardous terrain. There is a way to get through with little danger but that involves fixing a bubble car. This isn't just a way to get paid, the Restorationist left the car as a test, one that could net them a new member or two.
- Defend a Brotherhood of Thought sanctuary and discover the secret to their success. As the only one of two major Alliances that aren't about combat (the other being the White Hand), they seem weak but are not. The leadership are assisted by a defense borg that tired of violent conflict and now gives directions to keep the Brothers and Sisters away from places where they were suffer the most and to the places where they can do the most good.
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