Perilous Void 1
Perilous Void 1 (Setting generation) posted in Homemade Settings, World Building & Galaxy Construction forum comment posted by Myridian I'm working my way through the
Perilous Void book for setting generation. Since it's working through a series of tables I thought I'd include the # rolled so folks at home can follow along. Here's the first installment, Campaign Framework and non-human species:
Campaign Frame: Choose one or combine:
(I like all 3 in a single setting)
17 – Age of Piracy
08 – Rebellion!
66 – Dark Matter Disruption
Jump Tech:
31 - Hyperdrive
Non-human Species: (decided on 4)
Archetype:
37 - Fiery
88 - Traders
Descriptor:
Form: 02 – Amorphous
Color: 46 – Ochre
Other: 42 – Many-limbed
Special Ability:
32 - None
Archetype:
47 – Insectoid
59 - Outcasts
Descriptor:
Form: 66 – Ribbed/Ridged
Color: 46 – pink/ coral
Other: 50 – Plated
Special Ability:
18 – None
Archetype:
34 – Ethereal
71 – Sages
Descriptor:
Form: 30 – Conical/triangular
Color: 33 – Green/ Emerald
Other: 17 – Crystaline
Special Ability
97 - Telepathy
Archetype:
67 – Plantoid
81 - Stewards
Descriptor
Form: 46 – Elongated
Color: 68 – Silver/Metallic
Other: 60 – Scaled/Plated
Special Ability:
90 – Symbiotic Fusion
Ideas for the species, some hints taken from the world generation I'm still working through
So the first are the Oobivos - short tempered blobby alien traders. I'll have them with the temper flaw but add that they don't hold grudges. Their world is one of mudfats, slow rotation and a dimming star. They evolved from beach scavengers that blended into the mud and ambushed prey. Eventually they began to cooperate to take down larger prey, giving them down time where matters other than survival could be addressed
Have to think on these folks some more.
Second are the Semi Aquatic Kikiik’nik. Their homeworld sits under a blue star, a water world with pristine beaches. They are softbodied, but have a bioware film that covers them and generates a protective nacre shell in hues pink white and coral. The biofilm regenerates the shell through a natural healing process and keeps their bodies moist and can be sealed to protect like a hard e-suit. They are being oppressed by the Oobivos.
Third, the Silicates (highly original name subject to change) 8' tall emerald crystals that move about on insect like mechanical crawlers. A nimbus of plasma flickers over their surface. They communicate with each other through telepathy, but are capable of vibrating to emit motes that are internreted by their vox boxes into speech other species can interpret. Long ago a species was about to transcend this mortal coil when they decided the universe was too beautiful to leave behind. They arrested their development and crafted crystalline forms with mechanical crawlers and waldos to house their consciousness. They achieved partial apotheosis, becoming beings of plasma energy that took up residence in the emerald constructs prepared for them. They have now spread throughout this side of the galaxy in search of beauty, returning to their homeworld to deposit their observations into a world computer (shades of the Krell?)
4th, the Susseen, a tall thin plant species. They are covered with iridescent scales like the skin of a snake, with tall copperish fronds atop their heads. Bioware users and terraformers, they commune through World Trees. They gave up their terraforming ways when they encountered the Silicates, realizing even barren planets have their own beauty. They are able to climb into the branches and merge their rootlets to a world tree. They are then able to send their consciousness to another world tree, even across the depths of space. Their minds are then re-sleaved to the body of a penitent merged to the destination world tree.
Many of the systems that are used by the humans have been terraformed by the Susseen.
Next up Interstellar society
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