Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland Deep sea lighthouses use light no visible to natural fauna. They are also well protected from monstrous threats.
In the upper sky there are masses of glass that are transparent enough to allow most light through. People on the ground see them as dark specks. These masses are huge and populated by glass flora and fauna that look similar to marine species. Sky dwellers come to fish with specialized hooks and lines that pass through glass.
Hermits that want solitude but also want to travel set up on the backs of daikaiju.
A handful of magical alpha predators use flares to communicate and to provide illumination while hunting at night.
Beyond the basic fire elementals, living fireworks are popular with conjurors who want some additional flash in their spell casting.
There are at least three cold regions in the world- alpine and the poles. Creatures from one can not stand the presence of those from the other regions. That means trying to release a flock of penguins in the arctic will draw all the creatures, predatory and otherwise, from miles around.
A plague that strikes creatures with energy immunity alters that power so that the monsters are still immune but also suffer curses when exposed to that energy.
There are Chthonic Lands creatures addicted to light and heat. They are pyromaniacs that constantly search for not just fuel but fire starting equipment. The smarter ones have reinvented fire pistons and the like.
Some whale songs are actually from turtles trying to scare off their predators. They may have secondary effects such as summoning swarms of jellyfish or damaging wooden vessels.
Extreme cold contains radiation, allowing it to build to fantastic and horrific levels.
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