Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland Those "impossible things" that are used to create magic items could also be used as payment for planar merchants.
Creatures with an immunity to cold or fire heal faster in those environments.
There are phenomena and critters that follow warlocks/witches and divine servants. These are side effects of the bonds between patron or god and mortal.
Urban areas with high populations spontaneously generate materials that further city growth (maybe buildings, maybe materials to build with).
Elf bones crumble when exposed to moonlight and sunlight simultaneously. The resulting dust acts as potions of Sweetwater.
Storm Jars contain tiny replicas of near future weather.
Coins possessed by mephits are a common fiendish currency. Larvae are too valuable for this so other spirits are substituted.
When the planar constants result in transmutation for things and energy crossing the barrier, there are people who take advantage of this. Casting spells or throwing creatures or objects through Gates isn't commonplace but isn't terribly rare either.
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