Fantastic Stuff
Fantastic Stuff posted in Fantasy and Progress Level 3 forum comment posted by derek_holland A golem designed for a specific dungeon will not set off any traps within that dungeon. It can even walk over pits without falling.
Elves grow certain trees to make prosthetic limbs, usually for other species. The process takes a few weeks and the resulting limb is just as effect as the original.
Clothes made of Earth repel Water and if worn underwater, creates a bubble of air.
Alchemist's Glasses allow the alchemist to see if their concoction failed or not. Expensive sets provide clues on why.
An Alchemist's Pendulum alters the time rate of the transmutation, thus making it easier on the alchemist when the formula demands split second actions.
One of the gods of dragons altered spells that detect dragons. Now they fail and the caster is cursed.
Gauntlets of Flight add wings to the wearer's mount. The character, not the creature, controls the flight. This is a step up from the barding that also adds wings but allows the horse or whatever to control where it is going.
A select number of spirit organizations are available to a few mortal bloodlines. They provide unique services, things that even epic spells can not. For example, one organization will communicate with alien life that is otherwise completely incomprehensible for a mortal.
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